EARTH
10Triamid Sphinx
Archetype:
Triamid
ATK:
2500
DEF:
2500
View:
3614
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx".
Triamid Sphinx — Power Evaluation
Final Score: 43 ± 6 · Confidence: Medium
- Intrinsic: 43.6 · Deck: 45.4 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Floodgate/Control, Material body
Why it scores here
Triamid Sphinx is a dedicated Triamid payoff body: it cannot be Normal Summoned or Set and can only arrive through a "Triamid" card's effect or its own hand trigger when another face-up Triamid card is destroyed, so it is dead without the archetype shell and does nothing on its own. What it turns into is a 2500/2500 attacker that grows by 500 ATK/DEF per differently-named Field Spell in the Graveyard plus a soft attack lock that forces opposing monsters onto itself, which is real but passive control rather than removal, negation, or card advantage. Its 2500 ATK and stat-boosting clause earn no points here — the score is driven by the restrictive summon condition, the total absence of searching or resource gain, and its one-copy status in Triamid lists.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 38 | Text requires it to be Special Summoned with the effect of a "Triamid" card or by its own hand trigger when another face-up Triamid card is destroyed, so it is inert outside the archetype (verified). |
| Combo & Conversion | 38 | No recorded combo appearances (0 of combos) and the text shows it adding a single boss body rather than building a board from a realistic start (observed). |
| Resource Economy | 34 | It searches nothing, refuels nothing, and returns no cards — it is a body that adds no net card advantage (verified). |
| Effect & Interaction | 45 | While you control another "Triamid" card, opposing monsters cannot attack except to attack Triamid Sphinx — a soft battle-control effect, not removal or negation (verified). |
| Material Utility | 40 | It is a 2500/2500 Level 10 Rock body usable as material once properly summoned, but Level 10 does not fit the Rank 3–5 Xyz lines its own deck runs (inferred). |
| Resilience & Flexibility | 42 | Its hand trigger can re-deploy it after a Triamid card is destroyed, but "cannot be Special Summoned by other ways" means one stopped summon leaves it dead (verified). |
| Deck-Building Efficiency | 45 | It is effectively a Triamid-only one-of — 62 of 84 decks run exactly one copy and every top partner is a Triamid card — with no generic home (observed). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Floodgate/Control. Intrinsic ≈ 43.6, Deck ≈ 45.4, Meta = provisional. Modifiers: Self-locking summon restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- While you control another "Triamid" card, opposing monsters cannot attack except to attack Triamid Sphinx, creating a persistent soft battle lock.
- Gains 500 ATK and DEF per differently-named Field Spell in the Graveyard, which Triamid's Field Spell rotation stacks quickly.
- Can Special Summon itself from the hand when another face-up Triamid card is destroyed by battle or card effect, giving the deck a free follow-up body.
- 2500/2500 base stats on a Level 10 body are respectable once it lands.
Weaknesses
- Cannot be Normal Summoned/Set and cannot be Special Summoned any other way, making it a dead card without the Triamid package.
- Provides no search, no removal, and no negation — purely passive board presence.
- The ATK boost and the attack lock both switch off the moment the other "Triamid" card leaves the field.
- Level 10 is awkward material for the Rank 3–5 Xyz monsters the deck actually plays (Gorgonic Guardian, Nightmare Shark, Digital Bug Corebage).
Counters / choke points
- Negating or banishing the Special Summon leaves it stuck in hand as a dead card.
- Removing the other face-up Triamid card turns off both the stat boost and the attack restriction.
- Non-battle removal (destroy/banish/shuffle) bypasses the attack lock entirely.
- Kaiju-style tributing over Triamid Sphinx sidesteps the forced-attack clause.
- Graveyard denial (banishing the Field Spells) caps its ATK/DEF growth.
Best use
End-board boss and soft battle lock. Decks: Triamids. Suggested copies: 1.
Evidence & gaps
- Verified: Cannot be Normal Summoned/Set and must be Special Summoned with the effect of a "Triamid" card; cannot be Special Summoned by other ways.; Can Special Summon itself from the hand if a face-up "Triamid" card you control, except "Triamid Sphinx", is destroyed by battle or card effect.; While you control another "Triamid" card, it gains 500 ATK/DEF for each differently-named Field Spell in the Graveyard and opposing monsters cannot attack except to attack Triamid Sphinx.; It is a Level 10 EARTH Rock Effect Monster with 2500 ATK / 2500 DEF in the Triamid archetype, legal in TCG, OCG, Master Duel and Duel Links.
- Observed: 84 decks in the sample run it, all in the main deck, at an average of 1.31 copies; 62 of 84 run exactly one copy.; Its deck rows are overwhelmingly Triamid (64.3% + 14.3% + 7.1% + 1.2% across Triamid archetype ids), with only small splashes elsewhere.; Every top partner is a Triamid card (Triamid Hunter, Dancer, Cruiser, Kingolem, Fortress at 100% co-deck).; 0 recorded combo appearances, 0 as starter, 0 as material, no average power index.
- Inferred: Its practical role is end-board payoff/soft lock rather than starter or combo enabler, since it must be summoned by a Triamid effect and provides no search.; Because it cannot be Special Summoned by other ways, it cannot be used as cheap generic material and any stopped summon leaves it dead in hand.; The Graveyard Field Spell pool is naturally built by Triamid's own Field Spell rotation, so the ATK bonus is usually 500–1500 in practice.; Level 10 does not convert into the Rank 3–5 Xyz lines the partner list shows (Gorgonic Guardian, Nightmare Shark, Giga-Brilliant, Malevolent Sin).
- Data gaps: no combos supplied — combo conversion and material use are text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from the 84-deck sample only no explicit list of "Triamid" cards that summon it from hand/deck, so the primary summon route is only partially evidenced






